24/08/2011

User eXperience (UX) in agile software development

I've been working on a poster for the last month that could help agile software development teams use different analysis methods to enhance the user experience for their applications.
The poster gives an (non-exhaustive) overview of possible analysis techniques. For each technique some brief information is given on:
  • what it is
  • why you would use it
  • who should do it 
  • and how you should do it
The analysis methods are split up in 3 categories:
  • business analysis (green)
  • functional analysis (yellow)
  • technical analysis (orange)
On the lefthand side of the poster I've tried to fit those analysis methods into an agile development cycle.

The poster is by no means complete (I still have to provide brief information on a few items) and could use some more feedback before it reaches a 1.0 release, but I'd already wanted to share it.

It is based on my current work experience where we build 'enterprisey' applications and don't have dedicated (UX) designers available. The poster started out as an A4 sheet with a short overview of the different analysis methods that a development team could use with the intent to give this to each team, but by continuously adding more information that I felt was relevant, the poster grew to its current A2 size.

Download the poster here

Some excerpts from the poster:



and



1 comment:

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